Quick Answer
How many people use VR in 2025?
171 million people use some form of virtual reality worldwide.
How many VR users are there in 2025?
We will answer this question, and add some interesting statistics you should know.
The first thing you need to know is that VR is short for Virtual Reality, which is quickly becoming very popular all over the world.
Although VR is basically a burgeoning technology, its adoption among governments, companies, and individuals is already spreading quickly across the globe. What is virtual reality?
As the name implies, VR technology produces a 3D environment through sophisticated computer technology.
It delivers a realistic-like “other-world” simulation that is very immersive.
How Many People Use VR in 2025?
According to virtual reality statistics, the estimates for how many people have vr in 2025 go all the way up to 171 million.
171 million, it’s a fantastical figure.
This figure includes VR’s cousin, Augmented Reality (AR), which is used for a variety of purposes.
AR is one of the VR-style technologies often used as psychological treatments.
It allows a person with phobias, and those who have suffered emotional trauma a way to engage in a safe space to face their fears, according to Science Direct.
It’s becoming widely used by the mental health community of professionals, according to Allerin.
VR and AR have more than one purpose in the world of psychology.
For instance, virtual reality exposure therapy (VRET) and augmented reality exposure therapy (ARET) have already been used for a few years as digital assistance for treatments. .
Augmented and virtual reality technologies have been used in cases of posttraumatic stress disorder (PTSD), for treatment, though it’s being used for many mental disorders with some success and also varied results.
This is just the tip of the iceberg, so to speak, regarding virtual reality and augmented reality.
How Much Is the VR Industry Worth?
Before we discuss the market value and revenues of VR, you should know that this market is expected to experience a growth rate of 18% between 2021 and 2028, according to Grandview Research.
Also, the latest data from virtual reality statistics claims that the VR market will achieve $92.31 billion by 2027. That would represent a growth rate of 30.2% from 2020 to 2027.
That said, Statista reports that the VR market size as of 2021 represents around $4.8 billion.
The VR gaming market alone represents $1.4 billion. Also, revenue for the VR headset market accounted for $6 million.
The sales of virtual reality headsets in 2020 accounted for $3 billion, mostly during the COVID-19 pandemic lockdowns.
Meta‘s Oculus Quest 2 experienced 5 times the sales as the Quest 1 headset from 2019.
The Grandview Research report revealed that in 2021, the U.S. virtual reality market value amounted to $4.6 billion.
That data included head-mounted displays, gesture-tracking devices, and wall or projector displays.
Who Uses VR?
Dataprot, taking virtual reality statistics from Statista, shows that VR technology is most popular among those between 25 and 34 years old.
Therefore, Millennials are the ones buying or planning to buy VR headsets.
As you might expect, Generation Z is second to Millennials, claiming that about a fifth of this generation plans to buy VR tech.
While there may be a smaller figure for Baby Boomers and the Great Generation of seniors, that demographic is not planning to buy VR headsets as much as Gen-Z and Millennials.
What Does the Future of VR Look Like?
According to Slate’s technology news section, there are concerns about kids and the growth and interest in VR technology.
They base many of their concerns on social media and gaming interests among young people.
Data reveals that due to the massive and multiple uses for AR and VR technology, experts are saying it could grow to a $1.9 trillion industry by 2030.
If that figure holds true, it seems that the virtual reality realm will grow and become bigger than we can imagine.
According to Frontiers in Psychology, published in the National Library of Medicine, the future is not yet clear regarding VR and AR technologies.
This paper presents the past, present, and future of these technologies, which is a good read. The future of virtual reality is perceived differently depending upon the experts you ask.
For instance, Mark Zuckerberg, Meta/Facebook CEO, predicted that Facebook will “grow into a metaverse company, controlling a global, immersive, shared 3D digital space, including integrated social VR applications”.
As far as Zuckerberg is concerned, there will be a whole new realm of VR possibilities.
It makes us wonder how much VR and AR will grow, and how it will be used from today and into the future.
Conclusion
Now that you have read about virtual reality, you have a better idea of its presence in today’s world, and its potential future.
Will VR grow into a trillion-dollar industry over the next decade or less? That’s what the experts tell us.
How many people use VR in 2025?
That figure is worldwide and is 171 million people and organizations combined.
It’s used across the military, gaming, shopping, and mental health industries.
Virtual reality simulations have even been used for doctors to practice surgeries using 3D models to reduce errors and find better solutions for their patients.
When you think about it, there are many useful purposes for VR and AR, but is it safe? Will it require regulation?
Will it grow faster than any glitches can be resolved? Is it really as new as we think? Those are just a few questions for thought.
After all, virtual reality as a concept was formulated in the 1960s, and the first commercial use for virtual reality occurred in the late 1980s.
It’s obviously been a long time in the making. Where will it go from here?