How many VR headsets have been sold?
As you know, virtual reality (VR) technology is predicted to take the world by storm as more and more people turn to it for entertainment, education, and even medical purposes.
As technology evolves, VR headsets are skyrocketing and becoming increasingly popular.
With the help of market research, we can take a closer look at the growing use of this technology and what it means for the future.
By examining the latest statistics from 2024, we can see who uses VR headsets the most, what they’re using them for, and what trends we can expect in the coming years.
The possibilities are seemingly endless, from gaming to medical applications, and the growth potential is tremendous.
To further explore these insights, let’s take a closer look at the growing VR headset statistics from 2024.
- According to experts, around 12.5m consumer VR headsets were sold in 2022.
- VR headsets’ market share increased by 46.9% in 2022.
- The global VR headset market grew by more than 240% in the first quarter of 2022.
- Meta captures 90% of the VR headset market share.
- Revenues from VR headsets exceeded 1.8 billion dollars in 2022, and predictions for 2023 indicate that they will approach 1.9 billion dollars.
- Around 3.69 million VR headsets were purchased in Europe in 2022.
- 70% of people who own a VR headset have purchased a game.
- Only 16% of women have used a VR headset, compared to 30% of men.
- China shipped around 257,000 VR headsets in the first quarter of 2022.
- Approximately 64% of VR headsets worldwide are used for gaming applications.
1. How Many VR Headsets Have Been Sold in 2022?
As per some reports, nearly 12.5m consumer Virtual Reality headsets were sold in 2022.
Sales are expected to grow by 1.4% annually until 2022.
This is based on the assumption that VR hardware prices will continue to decrease, and consumers will be more aware of the benefits of VR technology.
VR technology has been growing in popularity over the last few years, with a significant increase in sales predicted for the next few years.
In 2017, 3 million VR headsets were sold worldwide, which increased from 2016’s 2 million units sold.
Virtual Reality (VR) headsets are a rapidly growing market. VR headsets provide an immersive experience to the user by placing them in a virtual environment.
According to the IDC report, the VR headset’s market share will increase by 46.9% in 2022.
The report also predicts that this growth will continue and reach $21 billion in revenues by 2025.
Many companies have started investing in VR technology, and it is becoming more common for people to use VR headsets for leisure, gaming, education, and business purposes.
3. The Global VR Headset Market Grew by More than 240% in The First Quarter of 2022
The global VR headset market grew by more than 240% in the first quarter of 2022. This is significant growth in the VR industry.
This market is expected to grow at a CAGR of around 21% from 2019 to 2024. In 2022, it is projected to be worth $5.7 billion, with an estimated volume of about 3 million units shipped.
This growth would be driven by introducing new and improved headsets and increasing demand for virtual reality content across industries such as healthcare and education.
There are two significant reasons for this growth in VR headset shipments.
First, a massive release of new, high-end products at the beginning of this year offered better and more immersive experiences.
Second, there was an increase in sales during Christmas, which is why many people bought VR headsets for their loved ones.
Meta is the most well-known and innovative company in the VR headset industry. It was released in 2016 and has been the most popular VR headset.
The company has an extensive market share, capturing 90% of the VR headset market share.
Meta was founded by Meron Gribetz in 2013. The idea for Meta came from his time at MIT, where he was part of a team that created a wearable device that let you see virtual objects in 3D space.
This technology would later be used to develop Meta’s first product, the Meta 1 Developer Kit.
The company has raised $73 million in four funding rounds and is backed by investors such as Andreessen Horowitz and Horizons Ventures.
5. China Shipped Around 257,000 VR Headsets in The First Quarter of 2022
VR headsets are becoming a popular way to watch movies, play games and explore virtual reality.
China has been one of the leading countries in the VR headset market, with shipments of around 257,000 units in the first quarter of 2022.
This makes up 14.8% of the total share.
The number of VR headset shipments from China has increased by 5% since last year and is expected to grow even more as the technology becomes more affordable for consumers.
6. Approximately 64% of VR Headsets Worldwide Are Used for Gaming Applications
The virtual reality industry is taking off – and gaming is leading the way. According to a recent study, 64% of VR headsets worldwide are used for gaming applications.
This is a fascinating development, as it means more and more people are discovering the immersive, interactive world of VR gaming.
There are many VR games, from exploration and adventure to action and sports.
You can even take virtual tours of places worldwide or embark on thrilling mission-based challenges. The possibilities are endless!
And with the technology getting better and more accessible every day, it’s only a matter of time before VR gaming becomes a mainstream form of entertainment.
So if you’ve been on the fence about trying out a VR headset, now is the perfect time to take the plunge and explore the wonderful virtual reality gaming world.
7. Around 3.69 Million VR Headsets Were Purchased in Europe in 2022
Virtual reality (VR) headsets are the latest craze if you haven’t heard.
And now, according to recent reports, the sales volume of VR headsets in Europe has skyrocketed to 3.69 million in 2022! This is an exciting development for both consumers and businesses alike.
For consumers, VR allows them to explore new worlds and have unique experiences from the comfort of their homes.
For businesses, VR opens up a whole new realm of possibilities. Companies can utilize technology to provide customers with immersive shopping or training experiences.
Or they can use it to create unique entertainment experiences for their customers. The possibilities are endless!
With the sales volume of VR headsets skyrocketing, it’s clear that the technology is here to stay. So strap on a VR headset and dive into a new world of possibilities.
8. In The Study Conducted in August 2022, Slightly Over 42% of Steam Users Who Had a Virtual Reality (VR) Headset Mentioned Having an Oculus Quest 2
The August 2022 survey of Steam users with a virtual reality (VR) headset showed that the Oculus Quest 2 was the most popular headset, with just over 42 percent claiming to own it.
It’s no surprise that the Oculus Quest 2 is so popular, as the headset offers an impressive range of features at an affordable price.
The headset is cable-free, so you can move around freely while playing, and it has built-in speakers, so you don’t need to take your headphones with you.
Quest 2 is compatible with many games and apps, giving you access to a massive library of content.
With such an impressive range of features and an attractive price point, it’s no wonder why so many people are choosing the Oculus Quest 2.
If you’re in the market for a VR headset, the Oculus Quest 2 is definitely worth considering!
9. Between 2022 and 2027, the Sales Volume of The European VR Headset Market Is Anticipated to Rise by 2.5 Million Units, Reaching Close to 6.3 Million by The Conclusion of The Time Frame
The future of the European VR headset industry looks brighter than ever.
According to a recent forecast, the sales volume of VR headsets in Europe is expected to increase by 2.5 million between 2022 and 2027, reaching close to 6.3 million by the end of the period.
This is excellent news for those looking to enter the industry or who already have a stake in it.
With this forecast, companies can plan their production and marketing strategies to maximize profits and gain a foothold in the European market.
Furthermore, this increase in demand could spur additional innovation and development, leading to more advanced and immersive virtual reality experiences.
It’s exciting to think of what could come out of this.
The future of the European VR headset industry certainly looks bright, and this forecast is an encouraging sign of what’s to come.
VR Headset Revenue 2024
10. Revenues from VR Headsets Exceeded 1.8 Billion Dollars in 2022, and Predictions for 2023 Indicate that They Will Approach 1.9 Billion Dollars
The VR headset market is booming, and it’s no surprise why.
In 2022, VR headset incomes went over 1.8 billion U.S. dollars – and predictions for 2023 suggest this will grow to nearly 1.9 billion dollars.
This massive growth shows that the demand for virtual reality technology is increasing, and the possibilities for what can be done with it are limitless.
With a headset, you can be transported to a simulated world where anything is possible.
You can explore different environments, engage with virtual characters, and interact with your environment in an immersive way.
Not only is this technology great for gaming, but it can also be used for educational and medical purposes, as well as for entertainment purposes.
VR headsets have become a must-have for tech enthusiasts, and with their increasing popularity, they’re sure to become even more popular in the coming years.
11. the VR Hardware Industry Is Expected to Overtake Ar Software as The Largest Market Segment with 3.73 Billion Euros
With 3.73 billion euros, the VR hardware segment is set to become the most significant segment in the market, surpassing AR software.
Thanks to the introduction of lightweight, affordable VR headsets and the rising popularity of VR gaming, it’s no surprise that more and more people are turning to virtual reality.
Not only does it provide endless entertainment, but it also offers a unique way to explore the world from the comfort of your own home.
With a VR headset, you can travel to distant lands, explore distant galaxies, or even take a virtual museum tour.
It’s no wonder the market is booming — with the continued development of more sophisticated technology, it will only get bigger.
So if you haven’t already, it’s time to jump on the VR bandwagon and join the millions of people experiencing the unparalleled thrill of virtual reality.
VR Headset Demographics 2024
12. 70% of People Who Own a VR Headset Have Purchased a Game
VR headsets are one of the most popular emerging technologies. The technology has been around for a while, but finding an affordable headset is still challenging.
VR headsets are now cheap enough that the average consumer can buy one and enjoy it.
The market for VR headsets is snowballing, and there are plenty of games available on these devices.
The games on VR headsets are different from those on consoles or PCs because they require more immersion and interaction to be enjoyable.
In 2017, over 10 million VR headset-owning consumers, and 70% of them had bought a game on it.
This number is expected to grow exponentially in the coming years, with VR headset-owning consumers spending $1 billion on games by 2022, which is fast-growing.
13. The Likelihood of Using a VR Headset Is Higher Among Younger and Male Users
VR headsets have been available for a few years, and these devices are becoming more popular.
More youthful and male users are likelier to have used a VR headset than other demographics.
The form of VR headset that is most popular amongst younger users is the Google Cardboard, which has a much lower price point than other VR headsets.
It’s also more accessible because it can be used with a smartphone and requires no additional hardware.
This trend will continue as more companies release cheaper VR headsets to compete with Google Cardboard.
Virtual reality has been around for decades, but it was always seen as an expensive novelty that only hardcore gamers could afford to indulge in.
Nowadays, many companies are releasing cheaper versions of their VR headsets to compete with Google Cardboard and make the technology more accessible to everyone.
14. Only 16% of women have used a VR headset, compared to 30% of men
VR headsets can be used for various purposes, such as playing video games, watching movies, and even for virtual tourism.
The VR demographic stats show that women are less likely to use VR headsets than men.
This is because women are more interested in the social aspect of gaming, and men are more interested in the competitive part of gaming.
While 30% of male users have used a VR headset, only 16% of female users have.
This indicates that there is still some level of stigma when it comes to virtual reality and women.
FAQs
Is a VR Headset Worth It in 2025?
With the rise of Web3 play-to-earn games that are crypto-based and extremely popular in the developing Metaverse, virtual reality headsets may be the future of gaming.
Additionally, it will soon be that the barriers to widespread VR adoption among serious gamers are removed.
Getting around problems like poor graphics, tracking problems, screen tearing, and a lack of AAA titles is possible. So, it’s hard to tell whether a VR headset is “worth it” in 2025.
Which Countries Are Leading with VR Headset Adoption?
Thanks to the quick adoption of VR by businesses in other industries and real estate enterprises, China is quickly becoming the largest VR market in the world.
The fundamental cause is that mainlanders enthusiastically adopt new technology as soon as possible, even if the early versions could be better.
What Are Some of The Pros and Cons of VR Headsets?
The following are the pros of using VR headsets:
• It provides an immersive experience for the user.
• VR headset is cheaper than other virtual reality technologies, such as Oculus Rift or HTC Vive.
• It does not need external power and can be connected to any computer with an HDMI port.
• These headsets can be used for gaming, education, and military training.
Some cons of Virtual Reality headsets are as follows:
• It only develops technical skills, and there is no interaction.
• The technology of VR headsets is complex.
• It has some adverse impacts on the natural human body.
• Teenagers and a few adults have become addicted to VR headsets.
Conclusion
A Virtual Reality(VR) headset is designed to provide users with an immersive experience.
According to recent statistics, the global VR headset market is estimated to grow at a compound annual growth rate of 40.8% through 2027.
This means the market is expected to reach a valuation of almost $27 billion by 2027.
This is driven by the increasing acceptance of VR headsets in gaming, education, and entertainment applications.
Furthermore, the growing demand for professional VR content, such as films and games, is driving the market’s growth.
In fact, the need for high-quality VR content is expected to be a significant factor in developing the VR headset market over the next few years.
Besides gaming and entertainment, VR headsets are also used in other industries, such as healthcare and manufacturing.
This drives the development of VR hardware, software, and content, furthering the market’s growth.
With the market projected to grow exponentially in the coming years, now is the perfect time to get in on the VR headset trend.
It’s an exciting time for the industry and anyone looking to get involved.